[ THB 22003 Hjome Computer SoftwGtf COMMODORE f VIC- 20 —LI Home Computer Software COMMODORE* VIC- 20 SUBMARINE A submarine patrol simulator to hunt COMMANDER and destroy enemy shipping j Youtjmission is to destroy all enemy njercHanf shipping in Mediterranean waters. You nave Sohar to help you find them when you < a\e submerged. If you are attacked you can dive deep (not too deep, or the hull will crack) and try tp dodge the depth- charget>rtlT&rryBu~^^ level for another attack on the convoy. \ Buf check the instruments for your oxygen level, fuel, battery charge). , depth under your keel, and watchout for endmy destroyers, or /f may all end in disaster! i \ \ Game] variations'; 9 Number of players: / Cartridge Joystick or keyboard contro. ■"^Trademark of Commodore Electronics Ltd: ® 1983 TtiORNEMI Video Limited © 1983 TfjORN EMi Video Limited [ Ma nufactured in the USAand Japan j WARNING: ALL RIGHTS OF THE PRODUCER AND THE OWNER OF THE WORK REPRODUCED RESERVED UNAUTHORIZED COPYING, HIRING, LENDING, PUBLIC PERFORMANCE, RADIO OR TV BROADCASTING OR DIFFUSION OF THIS CARTRIDGE PROHIBITED. ^-L- Home Computer Software m VIDEO ForCOMMODORE f VIC- i ■2 Instructions for use COMMANDER ByGARYYORKE INTRODUCTION You are in command of a submarine in the Mediterranean. Your mission: to attackand destroy the enemy convoys scattered over the sea. To help you: a map, sonar, periscope and torpedo. There's more to it than that, of course. The enemy, for one thing, can hit you with shells and depth charges, so you also have a full instrument panel to help you creep up undetected. It may take a little time to master all the available moves, but the fun and the thrills are all the greaterthe more your skill increases. Belowyou will find full instructions for loading and playing. Have a good game! GETTING STARTED O Make sure fhe computer is turned OFF at the powerswitch on the right-hand side of the console. O Connect your television to the computer and switch the television ON. © Take your Submarine Commander cartridge and plug it into the back of the computer. PROBLEMS If, offer loading, your picture is not automatically centred use the cursor control keys to adjust it. If your picture flickers, pressing SHIFT and F7 may improve picture quality. HOW TO PLAY O Afterfhe title; the computer asks you to choose a Skill Level 1 -9. Press FI to show fhe numberyou want fsee sect/on 6 for details). Press F3 when you are ready. © The map in the centre of the screen shows your position (flashing dot) . and those of the enemy convoys (black dots) . The object is to frock down fhe convoys ana" sink all the ships. The enemy is composed of the following: Tanker Destroyer Fbtrol Boat You score tonnage points for sinking ships, with more points for tankers and less for destroyers and patrol boats. But beware of destroyers and patrol boats, which are armed with shells and depth charges and can causeyou heavy damage. If they detect you, they will attackyou. Tankers are also armed with a single gun and can fire at you as well, but will take evasive action to try to lose you. To attackyour target, you have the following basic equipment: Map Press M to establish your position relative to land and convoys, at any time. Sonar Press S for a picture of the sea around you; ships within range show up as blips on the screen. Periscope Press Pwhen you are at a depth of less than 30 feet, and you will get a view of any ship within 7 mile range that is in your line of sight. Use this mode to prepare for a submarine attack. Torpedoes When you areata depth of about 25 feet, press the trigger orthe spacebarto fire a torpedo. Aim it ahead of the target ship. Movement You move your submarine with a combination of Joystick and Keyboard controls. These work as follows: Joystick TO SURFACE. Move Joystick towards you; this pushes the submarine's nose up. TO DIVE. Move Joystick away from you; the nose goes down. RUDDER CONTROL. Move Joystick to left and right. Use in conjunction with the compass setting (see Instrument Panel). Keyboard TO SURFACE. Press X. TODIVE.PressZ. RUDDER CONTROL Press cursor up/down to move left and press cursor left/ right to move right. SPEED. Type a speed from 1 to 9. Type to stop. BLOWBALLASTTANKS. Press B to surface rapidly (but remember, this uses up valuable air). CRASH DIVE. Press C This takes control from the Joystick and locks the submarine into a dive. FIRETORPEDO. Press spacebar. NEUTRALIZE BUOYANCY. Press N to regain Joystick control after a crash dive (C) or tanks being blown (B) . PAUSE. Press Yto halt the game. Move the Joystick to restart. ABORT. Press Q to abort the mission. Instrument Panel The diagram below explains the position and function of the various gauges on the panel. At the beginning of each mission the computer alllocatesyou quantities of torpedoes, fuel, air and a battery charge reading (see 6 for details). You must be careful notto run out of any of these. Your speed is set at nil, and you have to type in a number 1-9. In detail, the controls are as follows: Instrument Panel a ATTITUDE. Move theJoystickto rightand left or use cursor keys to change course. b COMPASS. The compass reading determines the course you steer. c CLOCK to time how long missions last. dTORPEDO SUPPLY eFUELSUPPLY f BATTERY CHARGE reading. To recharge, you have to surface. g SPEED IN KNOTS, i.e. nautical miles per hour. h SONARSCREEN, produced by pressing S (the other two modes are M = map and P = periscope). The sonar screen shows the enemy ships as white 'blips'. Your position is the white cross in the centre which remains static. When an enemy ship is correctly lined up the blip will appear directly above the cross, at some point between it and the edge of the sonar screen. i DEPTH GAUGE. This tells you your depth in feet. Use your Joystick or pressZorXto dive orsurface. j HYDROPHONE CHART. This shows ships as peaks. To move directly towards a ship, line up a peakwith the indicator in the centre of the chart. kTONNAGESUNK IThis chart showsthe DEPTH BELOWTHE KEEL Be careful you do not crash into the bottom. m DAMAGE INDICATORS. These show damage as a square ranging from empty (no damage) to full (severe damage) to: C = controls, I = instruments, H = hull, E= engines. Ifyourdamage rating is nottoo high, you may decide to carry on without waiting for repairs, but beware unexpected malfunctions. Your submarine is repaired automatically. However repairs are carried out more rapidly on the surface). If your hull damage becomes severe, it may crack, with a watery grave awaiting you! nAIRSUPPLY. Can be renewed by surfacing. When your supply is low it will flash. Skill Levels The higher the Skill Level, the more challenging the game becomes. You will, in your encounters with the enemy, come up against more attacking ships (destroyers and patrol boats) and malfunctions are more likely when you are damaged. You will also have less fuel, charge and torpedoes and there will be more convoys foryou to attack and destroy before your mission is complete (see the table below for details). Added to this, for Skill Levels 7, 8 and 9, your torpedoes will not always sink an enemy ship they hit, but may only damage it. Summary of Starting Positions Skill No. of Level Fuel Charge Convoys Torpedoes 1 250 70 4 80 2 230 60 4 70 3 220 60 5 70 4 210 55 5 65 5 200 50 6 60 6 180 45 6 55 7 170 40 7 50 8 150 40 7 50 9 140 30 7 40 Tactics You need constantly to assess the pros and cons of moving on the surface or underwater. Running on the surface is quicker, but if you get too close to an enemy convoy on the surface, you will be seen and attacked by the escorting warships. To warn you, a bell sounds as you approach the enemy's range of vision on the surface. Your greatest advantage over the enemy is your ability to travel underwater. However, this does use up air and batteries, and you can still be detected if you fire a torpedo or if you use your sonar. As your initial working tactics, try approaching an enemy convoy on the surface using the map mode (M).As you draw near, dive and locate the ships with your sonar (S) and hydrophone chart. Then come up to a depth of about 25 feet and press Pfora view of the surface. Aim your submarine at the target, and press the triggerto release a torpedo, aiming ahead of the ship. Hits are recorded on the 'tonnage sunk' chart (on the right). If you are under heavy attack from the surface ships, and wish to lose them, dive deep and cut your speed to O, and wait until the attack is over. O End of Came The game ends when any of the following occurs: (a) All enemy convoys are sunk (b) All the oxygen is used (c) All fuel and charge have been used (d) There is severe damage to the hull The game can also be terminated by pressing Q. You will still receive a rating of your abilities as a Submarine Commander. O Rating At the end of each game you receive a rating (score), with points awarded for tonnage sunk and the ultimate for a Submarine Commander, elimination of all convoys. Points are deducted for fuel, torpedoes and time used, etc. Summary of Factors Affecting your Rating: Points are awarded for: (a) Tonnage sunk (b) Bonus points for sinking all convoys proportional to the Skill Level. Points are deducted for: (a) Fuel used (b) Torpedoes used (c) Charge used (d) Damage incurred (e) Time taken to complete the mission (f) Being destroyed Plug the cartridge into your computer. ':■ Afterthe title, press Fl to choose a Skill Level. Q Press F3 to begin game. Map on screen shows your position and positions of enemy convoys. O Using basic equipment of map, sonar, periscope and torpedoes - plus instrument panel- move your submarine with a combination ofJoystickand Keyboard to trackand sinkships in enemy convoys. O If foe enemy detects you, it will attack with shells and depth charges. (iame ends when all enemy convoys are sunk; all oxygen is used; fuel and charge are exhausted; or hull is severely damaged. At the end of game you receive a rating of yoursuccess. Important Key Controls 8 Blow Ballast (Surface) Spacebar- FireTorpedo C- Crash Dive P- Periscope M-Map S-Sonar N-NeutraliseBorC Y-HaltGame X-NoseUp O-9-Speed t , ,, Z- Nose down i Left «--» mght This is only intended as a basic guide. For more detailed instructions see inside. WARNING: ALL RIGHTS OF THE PRODUCER AND I HE OWNER OF THE WORK REPRODUCED RESERVED. UNAUTHORIZED COPYING, HIRING, LENDING, PUBLIC I 'E RFORMANCE, RADIO OR TV BROADCASTING OR DIFFUSION OF THIS CARTRIDGE PROHIBITED. © THORN EMI Video Programmes Ltd 1983. HOME COMPUTER •lilv/Ju ThlB236D3"